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Using the Inverted Classroom to teach Software Engineering

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Show simple item record Gannod, Gerald en_US Burge, Janet en_US Helmick, Michael en_US 2008-07-22T19:31:15Z en_US 2013-07-10T15:06:40Z 2008-07-22T19:31:15Z en_US 2013-07-10T15:06:40Z 2007-01-01 en_US 2007-11-26 en_US
dc.identifier.uri en_US
dc.description.abstract An inverted classroom is a teaching environment that mixes the use of technology with hands-on activities. In an inverted classroom, typical in-class lecture time is replaced with laboratory and in-class activities. Outside class time, lectures are delivered over some other medium such as video on-demand. In a three credit hour course for instance, contact hours are spent having students actively engaged in learning activities. Outside of class, students are focused on viewing 3-6 hours of lectures per week. Additional time outside of class is spent completing learning activities. In this paper we present the inverted classroom model in the context of a software engineering curriculum. The paper motivates the use of the inverted classroom and suggests how different courses from the Software Engineering 2004 Model Curriculum Volume can incorporate the use of the inverted classroom. In addition, we present the results of a pilot course that utilized the inverted classroom model at Miami University and describe courses that are currently in process of piloting its use. en_US
dc.relation.isversionof en_US
dc.subject Technology in Education en_US
dc.subject Inverted classroom en_US
dc.subject podcasting en_US
dc.title Using the Inverted Classroom to teach Software Engineering en_US
dc.type Text en_US
dc.type.genre Article en_US

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