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Prototyping in a Centralized vs. Client/Server Environment

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dc.contributor.author Griffin, Chrissandra en_US
dc.date.accessioned 2008-07-22T19:31:35Z en_US
dc.date.accessioned 2013-07-10T15:06:28Z
dc.date.available 2008-07-22T19:31:35Z en_US
dc.date.available 2013-07-10T15:06:28Z
dc.date.issued 1995-05-01 en_US
dc.date.submitted 2008-03-17 en_US
dc.identifier.uri
dc.identifier.uri http://hdl.handle.net/2374.MIA/233 en_US
dc.description.abstract Client/Sewer technology has become a hot topic. It has changed the way we think about systems development and implementation. In this paper a proposed experimental system is used as a test case to help define whether development using client/sewer technology will change the traditional steps that each developer must go through in order to successfully complete a computer based system. en_US
dc.title Prototyping in a Centralized vs. Client/Server Environment en_US
dc.type Text en_US
dc.type.genre Report en_US


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