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Critical Gameplay: Software Studies in Computer Gameplay

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Show simple item record Grace, Lindsay D. en_US 2010-10-12T19:38:51Z en_US 2013-07-10T15:08:41Z 2010-10-12T19:38:51Z en_US 2013-07-10T15:08:41Z 2010-10-12 en_US
dc.identifier.citation CHI 2010, April 10-15, 2010, Atlanta Georgia, USA en_US
dc.identifier.uri en_US
dc.description.abstract The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeavors to expose and redesign the patterns to which standard gameplay subscribes. The ongoing project seeks to identify the dominant values, philosophies and problem solving models reinforced by computer games and provides prototypical alternates to those standards. en_US
dc.subject Information interfaces and presentation en_US
dc.subject Computers and Society en_US
dc.subject design en_US
dc.subject human factors en_US
dc.subject experimentation en_US
dc.title Critical Gameplay: Software Studies in Computer Gameplay en_US
dc.type Text en_US 2010-04-10 en_US

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